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This will be the last Hive release. Bugs and typos may be fixed, but it’s unlikely I’ll ever add more content. It’s save-compatible, as usual, and you can play or download it at the usual locations. It is save compatible, despite the major version bump. Changes in this release are as follows:

  • Add a wrap-up event when all major plot has occurred.


What more is there to say? Hive has always been my ‘relaxed’ game – it’s served as an outlet for all my dirty fantasies, the place I go to when I didn’t want to worry about characterization, consistency or consent. It’s been fun! It’s been a wild ride!

The Dark Lady salutes you. Perhaps someday you’ll get to see her again. Now, down on your knees, slut, and get that bra out of her sight.

Thanks to a pull request by a kind user on github, have a typo-fixing release of Hive. No new content here, just about 30 spelling / grammer corrections and improvements. Play or download at the usual locations.

With that said, I do have a question for you all – what would you like to see in Hive for the game to feel “finished”? I’ve considered it more or less done for some time, but if people are really itching for a “there’s no more content, rule to your heart’s content” sort of event to wrap things up, I could provide that easily enough.

So… long silence. I actually haven’t been idle – instead I’ve been trying something new, waiting to have a completed game before I release, rather than publishing updates piecemeal.

Lapis Azurai 2 is getting close to done.

A rework of the game mechanics from the ground up, it also has a complete plot. Three chapters, the third one completely different depending on which character you decide to romance. I’m sure it’ll disappoint some people, but Lapis 2 is PG13. No adult content to be found.

  • Chapter 1 (with more content than Lapis 1 has!) is not only content-complete, but also playtested / balanced.
  • Chapter 2 is 90% content-complete, but untested so far. Still needs one or two more events to round things out, but the main plot is complete.
  • Chapter 3 is 33% content complete. All three routes are in progress, to varying degrees, but none of them are finished, and it still needs more world-building sorts of events.
  • 13 ports of call, of which 11 have art so far. There were 6 locations in Lapis 1, for comparison.
  • The interface as a whole is far more polished than my previous games. I also haven’t had a game-breaking bug in probably two months now, even while adding events. There have been visual glitches, but the engine underneath is rock solid.

Expect a full release sometime this year (hopefully in the first half of it!) on GOG or There will be a large demo, larger than the entirety of Lapis 1.

Here’s a log of recent git commits. I’m a nerd, so I find this sort of stuff interesting. Maybe other people do too?

bluewinds@Aisa:~/Games/Mine/Lapis2$ git log --oneline --shortstat
3e1ecee Abandoned ship and Vailian ship events, completed JamesCh3
 2 files changed, 77 insertions(+), 7 deletions(-)
9abc428 Pirates event, first part of James Ch3 event
 4 files changed, 135 insertions(+), 8 deletions(-)
7ae4330 Rename Spinis -> Naxin, add several travel events
 10 files changed, 195 insertions(+), 33 deletions(-)
0ed32c9 Merge branch 'v2' of into v2
3bc9555 Ready up to Chapter 2!
 7 files changed, 12 insertions(+), 8 deletions(-)
045b2b1 Add Kat's day out event
 1 file changed, 16 insertions(+)
d77faa9 Improve EventDump appearance + add xp count, two minor events
 10 files changed, 189 insertions(+), 119 deletions(-)
607e5c8 Fix travel bugs, speedFactor, FirstStorm2
 7 files changed, 20 insertions(+), 17 deletions(-)
1d629d1 Kantis arrival + Elakim events, KantisGarden.jpg
 3 files changed, 97 insertions(+)

Happy holidays! I hope you all have had as wonderful year asI. If not, then, well, I hope 2018 goes better!

I live. Everything’s good. I’m flying out to Thailand for a month long trip later today.

I’m also, in case you hadn’t noticed by the lack of updates recently, taking a break from game development. While writing these has been a part of my life for years, the medium has also grown somewhat tedious of late. I’m burned out, and rather than force myself to continue… well, you get this post.

It’s been wonderful having you all here, and I’ll be back someday. But it’ll be a while. Six months, a year, I don’t know. Maybe this trip will restore my desire to share pervy imaginings as soon as I get back. Until then, enjoy yourselves. :)

– Blue

I was writing a couple of scenes for Maidens Tale, but had to stop and bake some things. I hope you find the cupcakes as tasty as I did. :)

  • Three stat-raising jobs, containing just over 2000 words of new writing:
    • Baking (once you’ve found the kitchen)
    • Etiquette (once you’ve found Mr. Steven’s bedroom)
    • Instruments (once you’ve found the recording studio)
  • Every event now has a “Next” button, to slow down the scrolling and give a better sense of time passing.
  • The first button in an event now automatically takes focus, so “enter” can be used to trigger Next (and tab can easily switch between options). Keyboard controls yay.
  • Dropdown elements can now be selected with the number keys. I’m not sure if this is a good way to do it, but it lets me keep the pure-css dropdown method, keeping things simple code-wise.


/src/content: 19530 -> 21374 words. Play at the usual place.



Remember how I keep claiming I’m working on Lapis Azurai in the background here? Well, here’s some tangible evidence – a new piece of art. I’ll have another new piece of art to share next week.

Natalie’s very first encounter with Asara. This isn’t lightning.

So, I’m moving tomorrow. That means I need to be packing my house right now, not making updates to my games – but a couple of the bugs in last week’s release are too serious to ignore, so here’s an update anyway. Play it at the usual location.

  • You can now properly hide in Robin’s room when presented with the option.
  • The Slave Show adventure now actually works (rather than displaying the last event for the intro adventure).
  • Getting called upon to discuss literature with your owner no longer causes issues.

Interesting to note that these fixes weren’t specific to the events in question – they just happened to be the first ones to trigger serious bugs in the game engine itself (ie, “always using the intro adventure”, “not validating skill check results”, and “breaking when there’s apostrophes in the label for an option”).

Play it at the usual location.

This release contains:

  • Rewritten introduction. You’re now here voluntarily – you signed up for a one year stint as a sex slave. Yes, this is a big change in the theme of the game. I realized the lack of consent was why I was having trouble working adding more content. You can still get raped by the overseers, but in the ultimate scheme of things… you chose this.
  • New events to wait on your mistress/master. Danni and Nick will discuss literature with you. Nick and Sarah will use you as a sensory-deprived foot-stool.
  • New event where Mr. Stevens will use you and Robbin as living statues for a party – and whoever makes a sound first as a door prize. You can also hide in your room and have a fun evening with Robbin instead, if you don’t mind getting punished afterwards.
  • Mr. Stevens will solicit you to participate in a Slave Show. Six different scenes available depending on your talents, though I haven’t written the show itself yet.
  • Random events now take up the time slot they occur in, disrupting your plans for the day.
  • Punishments now explain what you did to deserve them.
  • Lots of fixed spelling mistakes, typos and grammar issues.
  • A “dump” option. Visit if you want to do editing – it’s a complete dump of all text in the game. Useful for editing without looking at the source code.


It’s about 25% larger than the previous version, though I must admit it still feels quite sparse on content. It’ll take time to get a viable game out of what’s so far only a framework.

I have two things to share with you today: News and a Hive release.

Starting last week, I am only working three days a week at my job. This means, Thursday and Friday will be dedicated to working on games. Given this new schedule, I promise you:

  • A new release of one of my adult games every week. Maybe Hive, maybe Maiden’s Tale, maybe something new. Whatever I feel like working on. Should I fail to deliver, um… there aren’t actually any consequences for me. But weekly releases!
  • Getting reengaged in adult gaming communities other than the on this blog. I let the threads on various forums lapse two years ago when I picked up a 9-5 office job. I’ll be picking those back up.
  • An update on the progress of Lapis Azurai every week. I swear, there is progress being made behind the scenes on this.



Also, a new Hive release! It’s a sort of small one, just a scattering of new images and events. Play or download at the usual locations.

  • More text for the “Capture” event on Sycamore St.
  • New way to torment Liana once you have a Galleria
  • New Mess with Liana variant
  • Can now create Succubi at the Magic Circle
  • Juggled event order to make police officer less annoying
  • Finished upgrading image quality (thanks again everyone who helped out with links when I asked)


R: Do you want to wander over early evening, or should I come fetch you when my work is done?
Blue: I was thinking I'd come over when I get out of work.
R: If I'd thought of it earlier I would have told you to pack your clothespins.
Blue: >///>
R: Don't worry, we can stop by Walgreens.
(cue fidgetting in my chair and work and being too distracted to accomplish anything.)


Thus, this blog post!

Silliness aside, just wanted to announce that I’m still around, and will have another Hive release this weekend. It’ll be small, because I’ve been spending most of my time working on Lapis v2 – writing content or working on the code every day now.

Will have other exciting news early next year, but I’m going to sit on it for now until things are finalized. :)

It’s been a while, but here we are. In this update you’ll find:

  • Increased image resolution. Thanks to everyone who helped me find the original sources of things after the last release. There are still some un-upgraded pictures, but I’ll get to them later.
  • A new building, the Training Facility. It’s Large (build it in an Empty Lot), and becomes available after the Nudity ordinance at City Hall.
  • A new event with Liana. Liana wants fucking, but the Dark Lady gives her something else instead. Warning, may cause tooth decay (it’s so sweet).

It’s been a long time coming for such a small update, but better to get this out than keep what’s done so far sitting on my hard drive. :)

Play online or download at the usual locations.



0.10.1 fixes a bug when there are no students in the Training Facility.